Alice: Madness Returns is the sequel to the third person action-adventure game American McGee's Alice.
Alice[edit]
Alice: Madness Returns Unreleased OST - Lost Souls (Alternative Main Theme) HQ by Alice Liddell. Alice: Madness Returns Unreleased OST - Alice in Wonderland. Follow/Fav Madness Returns: The Lost Soul, The Broken Mind By: Draconos13 OC PROTAGONIST, M FOR VIOLENCE AND SEXUAL THEMES I wake up in London with nothing but the clothes on my body, a violent set of nightmares, and the desire to find Alice Liddell, no matter what the cost.
- My Wonderland is shattered. It's dead to me.
- Another day, a different dream perhaps.
- Is it mad to pray for better hallucinations?
- I know what's real!
- I know I'm guilty of something, but punishment hardly ever suits the victims of a crime.
- Who set that bloody train in motion? Where has it come from?
- You've used me and abused me, but you will not destroy me!
- It's not a dream. It's a...memory. And it makes me sick!
- Wonderland has become quite strange. How is one to find her way?
- This is good for me. I'm not insane! I didn't kill my family. I am fine. I'm not mad. I am innocent, I mean, not guilty!
- I've not come back here looking for a fight.
- I want to forget! Who would choose to be alone, imprisoned by their broken memories? [bitter]
- I know their pain. I would assist. But is sanity required for the job?
- Blasted Cat!
Cheshire Cat[edit]
- Puurrfect. When you're not on edge, you're taking up too much space.
- Threats, promises and good intentions don't amount to action.
- Every picture tells a story. Sometimes we don't like the ending. Sometimes we don't understand it.
- Ah, Alice. We can't go home again. No surprise really. Only a very few find the way, and most of them don't recognize it when they do. Delusions, too, die hard with memory. Only the savage regard the endurance of pain as the measure of worth. Forgetting pain is convenient, remembering it: agonizing. But recovering the truth is worth the suffering and our Wonderland, though damaged, is safe in memory... for now.
- Abandon that hope! A new law reigns in this wonderland Alice, it's very rough justice all around. We're at risk here. You, be on your guard.
- A secret is only a secret when it is unspoken to another.
- Different denotes neither bad nor good, but it certainly means not the same.
- Only the insane equate pain with success.
- Only fools believe that suffering is just wages for being different.
- Every adventure requires a first step. Trite, but true, even here.
- The uninformed must improve their deficit, or die
- Only a few find the way, some don't recognize it when they do - some... don't ever want to.
- Haste makes waste, so I rarely hurry. But if a ferret were about to dart up my dress, I'd run.
- A reflection sometimes exposes more reality than the object it echoes.
Mad Hatter[edit]
- The world is upside-down, Alice. Inmates run the asylum - no offence - and worst of all... I'm left tea-less!
- The insolence, the arrogance the execrable table manners! They are destroyers of Wonderland! Defilers! Denuders! Derangers! Delightful...
- The law is just. Just a whisper away. Who knows how to measure rules? With a ruler! Cruel rules.
- Everything's a nail, is it, Miss Hammerhead? First it was your search, freighted with fear and fragmented memories. Now it's the train! Never time for tea. While your brain's on holiday, we're ruined! Now we're all mad here and that's a good excuse for going to hell in a teapot, but not for forgetting what your senses saw.
- Forgetting's just forgetting, except when it's not. Then they call it something else. I'd like to forget what you did. I've tried, but I can't.
The Queen of Hearts[edit]
- A good guest does not overstay, a perfect guest stays home!
- The train is trying to destroy all evidence of your past and especially the fire. Now, who would want that? Who benefits from your madness?
- There is no method in this madness!
- Authority must be obeyed, or it must be overthrown!
- What you claim not to know is merely what you've denied. You've recaptured your vagrant memories. What are you doing with them?
- You shouldn't ask questions you know the answer to, it's not polite.
- Make your survival mean something, or we are all doomed!
- I may survive here, but you're finished!
- You don't know your own mind!
Dr Bumby[edit]
- Memory is more often a curse than a blessing.
- The cost of forgetting is high.
- The past must be paid for.
- A flower's purpose is simple and immutable. Human purpose is fickle because it is a slave to memory. Memories must be strictly managed, Alice. Unproductive ones must be eliminated.
Other[edit]
- Nurse Witless: Still a mess, no surprise. Her kin roasted like chestnuts right before her eyes. Ten years in Rutledge Asylum wasted everyone's time! Dr Bumby won't do better. Still hauling out her questions: the fire, her memory. I deserve consideration, don't I? Who found her her new clothes? Who got her a place at Bumby's? Where she'd be without me? On the street, selling her backside! Likes my pigeons, though. She's doled out the odd pound or two. But I know what's worth more than that! Kept her secret, haven't I? Heard her say 'All died on my account, I couldn't save you!' I've told her my silence is for sale, cheap! I'm a good sort, really, not like her nanny, that uppity whore! Or that lawyer fellow Radcliffe [who] took her stupid rabbit! Need money... warned her I'd tell the coppers if she didn't make a 'donation' to my upkeep. She yells and goes off her head. Days she can't remember her name, what I heard.
- Dr Bumby: Come, Alice, am I not to be as much honoured and obeyed as the Queen? Is that asking too much? I want what she wanted. Give yourself over to that: trade the tentacles for the train. It's altogether a better ride. It's that or back to Rutledge!
- Nurse Witless: Never a kind word or reward for services rendered! Don't I deserve a bit of luck? Don't piss on what's right and owing to me, I say! Brought you out of the asylum, now you'll go back of your own accord!
- Nanny: I told your mother, dear. You're a distant and stubborn child, too content in her own world. Young women need to leave their wonderlands. The real world is not so 'wonderful'. You'll need to grow up. Perhaps some more time in 'care'?
- Radcliffe: You look decent enough. But appearances deceive: I know you for an unstable and violent person! I can't say I'm surprised you've been incarcerated in the asylum again. A long stay under supervision would serve you right!
- Dr. Wilson: 'Flight or Fight' implies a permanent choice. But 'flight' often just means putting the fight off to another day. Choose your battles wisely, Alice.
- Walrus' Poem:
- Sword and crown are worthless here,
- I invite everyone to dance
- Labourers, lawyers, church and gown all make their little prance.
- This life is full of random death
- And heaps of grief and shame,
- So few are soothed by 'accident'
- You want someone to blame.
- Fire, plague or strange disease,
- Drowned, murdered or, if you please,
- A long fall down the basement stairs
- None are expected, no one cares.
- I often must work very hard
- Sweat running down my skin,
- After the dance I then must rest
- And the eating can begin.
Dialogue[edit]
- Alice: At least the place I've landed is somewhat familiar
- Cheshire Cat: [Suddenly materializing] About time, too, Alice.
- Alice: Blasted cat! Don't try to bully me. I'm very much on edge!
- Cheshire Cat: Purrfect. When you're not on edge, you're taking up too much space.
- Alice: You are no help at all!
- Cheshire Cat: But you know I can be.
- Alice: I'll frighten myself when necessary, thanks very much. I was hoping to escape all that!
- Cheshire Cat: Abandon that hope! A new law reigns in 'this' Wonderland, Alice, it's very rough justice all round. We're at risk here, you be on your guard!
- Duchess: Ah it's you again, Alice. You may approach.
- Alice: Why would I do that? You want to eat me!
- Duchess: Yes, well you taught me manners and I've lost my taste for mad women; strictly a porcine diet for me. Everything is better with bacon, don't you agree? Of course you do. Now, there are pig snots scattered about. I heard a few behind the house; go fetch them for me. But take care of the pests that block your way. Pepper them up if they do. They need spice and you're just the dish -- ehm -- girl to season them for me. You'll find that grinder serviceable.
- Alice: Why not season your own pig parts?
- Duchess: Matters of priorities! My Alabaster skin needs protection from the disgusting creatures running amok amidst the environs. But one gets peckish! Look, all you have to do is listen for the oink, then shoot the snout! You may like the results. I certainly will.
- Alice: The Hatter's Domain, almost as I remember it!
- Cheshire Cat: Appearances, as you know better than most, can be deceiving, Alice. Much has changed since your last visit.
- Alice: Dr Bumby says change is 'constructive', that 'different' is good.
- Cheshire Cat: Different denotes neither 'bad' nor 'good', but it certainly means not the same! Find the Hatter, Alice. He knows more about 'different' than you.
- Alice: But does he know more about the difference between bad and good?
- Cheshire Cat: [noticing the Bolterflies attacking] Making friends, Alice? You're as randomly lethal and entirely confused as you ever were.
- Alice: I've managed without you so far, Cat. Return to whatever hovel's home to you, I'll call if I need you.
- Cheshire Cat: Predictably rash. It's not a question of 'if', Alice, it's 'when'. Now hold on, and as they say, 'shut up'! [he disappears]
- Alice: So typical.
- Mock Turtle: You'd better come aboard, Alice. We're doomed, of course!
- Alice: What? There's no hope, then?
- Mock Turtle: Oh, there's an infinite amount of hope, but not for us!
- Mock Turtle: Confounded beasts, they want my ship!
- Alice: I think you're more to their taste.
- Mock Turtle: [outraged] Never! We're almost relatives!
- Alice: You're related to soup, Admiral.
- Caterpillar: A journey of a thousand miles begins with a single step!
- Alice: A single step off London Bridge could end my journey...
- Caterpillar: Failure as your epitaph? I'd hoped you were more courageous!
- Alice: I've come all this way to find a simulacrum?!
- Caterpillar: If I had the time, I'd detail how often you prefer dealing with illusions rather than the real thing. Problems you refuse to deal with don't exist! You deny reality!
- Alice: That's not right! I know what's real!
- Caterpillar: No! You allow others to tell you what isn't real.
- Alice: My memories are shattered! This wicked train has ruined nearly all I can recall and Wonderland will perish completely as I lose my mind. So much has changed... I can't help Wonderland if I can't help myself!
- Caterpillar: Much has changed, but you've got it backwards: save Wonderland and you may save yourself! The Carpenter was on to something, but he was hiding from the real. Your goal is to accept it!
- Alice: Where should I go, then? What should I do?
- Caterpillar: The Queen must be served, Alice. The Queen, in all her guises, must always be served.
- Alice: How can she stem this growing corruption or assist my search? What does she know that I don't?
- Caterpillar: She is someone you once knew and loved. Time changes us all.
- Alice: Not all change is good!
- Caterpillar: Remember that when you find the Queen!
- Cheshire Cat: Back to admire your handiwork? Returning to the scene of the crime?
- Alice: It had to be done, Cat, you said so yourself! 'You and this Red Queen cannot both survive. She is a cancer in your body. Excise her or perish!'
- Cheshire Cat: Well, she was the face of evil in the heart of darkness...
- Alice: She didn't treat you too well last time, lost your head as I recall!
- Cheshire Cat: She was completely deranged. You picked up her crown, but now you've put it down. You must speak to her; what's left of her, anyway.
- Alice: The Red Kingdom's in ruins, but you're no better off!
- White King: When you defeated her, I tried to reclaim the castle, but I was set upon by her monstrosities. The malignant royal bitch still reigns.
- Alice: I'm here to petition her. I must get inside.
- White King: The only way in is through me. Sacrifices must be made.
- Alice: Those who say so usually mean 'they should be made by others'.
- White King: Cynicism is a disease! It can be cured. Once inside, beware of the outsized killer who patrols her domain. Never confront him; he is invincible. Now cut me loose: I'll show you the meaning of 'sacrifice'!
- Alice: [to the Queen] I was expecting someone else!
- Queen of Hearts: You don't know your own mind!
- Alice: It's nearly a complete stranger!
- Queen of Hearts: What you claim not to know is merely what you've denied. You've recaptured your vagrant memories: what are you doing with them?! You once rejected my attempts to control our lives forcefully, but now you've allowed another to succeed in my role!
- Alice: I won't miss your tentacles.
- Queen of Hearts: [infuriated] You'd prefer the hot stinking breath and unyielding attentions of a potent, unreasoning, unfeeling hellraiser?! I don't think so!
- Alice: Can you give me more than a warning? Caterpillar said you might help!
- Queen of Hearts: I'd need a better reason to respond than what's currently on offer!
- Alice: If you don't, we're all doomed!
- Queen of Hearts: Not doomed. Forgotten! I may survive here, but you're finished! You see the pattern of destruction, I know you do! The train is trying to destroy all evidence of your past and especially the fire. Now, who would want that? Who benefits from your madness?!
- Alice: The destruction of Wonderland... is the destruction of me?!
- Queen of Hearts: Indeed! And vice versa!
- Alice: I've set it in motion, I can derail it. This is good for me! I'm not insane! I didn't kill my family. I am fine. I'm not mad, I'm innocent - I mean, not guilty! [sees the tentacles wrapping around her] What's happening, what are you doing?!
- Queen of Hearts: The train must be stopped, but there's more to do. Your view conceals a tragedy. The whole truth you 'claim' to seek eludes you because you won't look at what's around you! [swallows Alice; Inside Alice's memories] There is no method in this madness!
- Dr Wilson: My professional opinion? Madness is often a treatable disease, though perhaps not in this case.
- Queen of Hearts: Authority must be obeyed, or it must be overthrown!
- Nurse Witless: 'Cruel to be kind', that's my technique as they say, but she's as mad as a hatter, poor dearie!
- Dr Bumby: Worst is over, and over, and over. Forget it, Alice - forget it!
- Insane Child: The unstable are more than merely mad: they have 'other parts'. The Dollmaker will deprive them of what remains of their deranged souls. They need care!
- Alice: I know their pain. I would assist, but is sanity required for the job?
- Insane Child: A limited quantity. You're not mad enough to be rejected. You're like them, of them in a way, but not them. I should say 'not us', for I'm them, but you are on your way. The way is clearly marked.
- Alice: I believe I know that way and I'd rather not travel further along it.
- Alice: My Lizzie... What is this train's destination?
- Queen of Hearts: Madness and Destruction. You shouldn't ask the questions you know the answers to, it's not polite. And that noise wasn't Lizzie talking in her sleep.
- Alice: Oh no... Poor Lizzie!
- Queen of Hearts: And there are no centaurs in Oxford. Make your survival mean something or we are all doomed!
- Caterpillar: Come to receive your punishment then?
- Alice: I know I'm guilty of something, but punishment never suits the victims of the crime.
- Caterpillar: Abuse is a crime the strong visit on the weak, and you're right, abusers are insufficiently punished for the damage they do. Those who witness abuse without seeking retribution for the harmed pay a penalty. Your own pain mitigates your failure to act earlier, but you may not yet have paid enough for witnessing the pain of others...
- Alice: Is there really so little hope?
- Cheshire Cat: There is even less. And if fear paralyzes you... we're lost.
Alice Madness Returns Memories Locations Guide (Xbox 360, PS3, PC)
Chapter 2: Deluded Depths
There are a total of 15 memories in this chapter to find and collect. These will be a little more hidden then those you found in the first chapter in plain sight.
Tundraful
Memory 1: Bumby: Ship Sinks In Arctic
You will find it just after you have acquired the Hobby Horse weapon and fought some Ice Snarks. Jump onto the 3 icebergs in the room where you acquired the Hobby Horse to get the higher platform. Then continue on the path and take an immediate right and destroy the 2 weak ice walls shaped as a horse. Finally jump across the room to where a golden tooth is, turn around and shoot Snout #2 in order to make another iceberg platform appear to get to the memory above on the highest platform in this room.
Memory 2: Nanny: Taste for Blue Ruin
You will find it in the large room where you fight more Ice Snarks and see a large frozen fish near the exit of the room. To the right of this large frozen fish will be a hidden tunnel behind, shrink down to reveal and pass-through the tunnel. Then once through, use the mushroom to get up to the higher platform. Finally travel to the end of the path up here and jump another high platform on the right to grab the memory.
Sliding Towards Oblivion
Memory 3: Pris: A Pitiful Waste
You will find it just after you found the Radula Room and where you come across an ice path that splits. The left upper path is the main path and to the right on the lower iceberg you will find Snout #4 to shoot. After you have shot the Snout, an iceberg will appear for you to jump onto. Then use the mushroom to get to the higher platform and travel through the tunnel by shrinking to get this memory by 3 golden stars.
HMS Gryphon
There are no memories or other collectibles in this area.
Naval Disaster
Alice The Madness Returns Wiki
Memory 4: Radcliffe: Grotesque Headgear
You will find it through the coral to the left of where the admiral is sitting. Then shrink down and head through the tunnel to find it at the end.
Memory 5: Alice
You will find automatically obtain this memory after you pass-through the door. This will be just after finding Snout #6 and then using the geysers and jellyfish to continue on the path.
Memory 6: Liddell: Photographic Memory
You will find it on the next large platform just after passing through the door for Memory #5. First defeat the Lost Soul then find the invisible platforms on the left side and head across the gap to another platform. Finally destroy the coral and grab the memory on a clam.
Barrelbottom
Memory 7: Liddell: Domestic Dustups
You will find it in the area towards the far left side of the town from where the statue is. Head up the stairs and then break and pass-through the coral on the ground. You will come across 1 Lost Soul then continue forward and use the mushroom to get up to the platform above and grab the memory.
Memory 8: Dr. Wilson: Brittle Fish Scales
You will find it towards to the left of the platform right before the theatre in the distance. You will need to use the invisible platforms here by shrinking down to get to the area. It will be in the back of the building here after you have shot Snout #9 for the platform to rise with the memory on it.
Memory 9: Nanny: Perfecting Practice
You will find it inside of the theatre after the cutscene with you talking to someone. It will be inside of a secret room through a tunnel on the left side of the hallway just up the stairs and to the right of the newly opened area.
Inky Veil
Memory 10: Bumby: Leaving One’s Troubles
You will find it right after using jellyfish to reach a high platform on the main pathway to progress. You will then come across 1 smashable bottle, look to the left of the bottle and it will be at the end of this dead-end walkway.
Choral Coral
Memory 11: Radcliffe: Macabre Speculation
You will find it through the newly opened doorway and to the right at the end on a clam just after finding all the music notes and getting the rhythm back.
Oyster Garden: Beds Available
Memory 12: Radcliffe: Brick Homes Do Burn
You will find it to the left of the last large jellyfish right before the doorway with the mouth. You will need to shrink down to remove the coral blocking the tunnel entrance and pass-through it. Then continue up the hill after the tunnel to find it at the end looking over the area you were just in a moment before.
Memory 13: Bumby: Time Trumps Memory
You will find it at the far right corner in the block puzzle room. Use the mushroom to get to the area above then shrink down to find the invisible platform to the left. Then destroy the coral blocking your way into the cave with the memory and 2 golden teeth.
Lost Souls Locker
Memory 14: Dr. Wilson: Different Friends
You will find it after coming across the Drowned Sailor. You will first need to shoot Snout #14 behind the 4th grave stone on the left. This will then remove a large grave stone blocking the entrance to a tunnel where you will find the next memory at the end of it.
Memory 15: Liddell: Wisdom of Ages
You will find it after freeing all 3 souls and then going through the newly opened gate that was closed before. It will be just after this towards the far left corner hidden behind the false grave that you will need to shrink in order to pass-through this tunnel. Then shrink down again to find all of the invisible platforms leading up towards the stone platform with the memory on it.
Barrelbottom Revisited
There are no memories in this area.
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