Alice: Madness Returns hit store shelves in June 2011. Since then, very little has been said about the franchise’s potential third entry. However, designer American McGee did reveal in late 2017 that he’d begun work on a proposal for series publisher Electronic Arts. Now, it appears fans may finally receive another chance at wandering through the madness with Alice. Currently, McGee is “hard at work” on conceptualizing the third adventure, Alice: Asylum.
This news emerged via McGee’s official blog, where a post provided an overview of the present state of things. According to the blog post, McGee is “hard at work on design, art, and story for the next chapter in Alice’s adventures.” Apparently, the next installment, Alice: Asylum, has been envisioned as a prequel that will “present the story before American McGee’s Alice, with young Alice fighting through the trauma of losing her family.”
For now, concrete details concerning production and the like remain under wraps. But McGee has treated fans to logo key art for Alice: Asylum, which is pictured below:
Jun 26, 2011 American McGee's Alice Easter Eggs and other things you may not notice - Duration: 4:54. The Magnificent Mr McGee 12,705 views. Alice: Madness Returns — Hysteria Mode. Alice: Madness Returns is a psychological horror hack and slash action-adventure platform video game developed by Independent studio Spicy Horse and released by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360. It is the sequel to American McGee's Alice. The game was released worldwide beginning in North America on June 14, 2011, followed by Europe on June 16, 2011, the United Kingdom on June 17, 2011 and Japan on July 21, 2011. The game is also backwards compatible with the Xbo. May 09, 2015 I just bought Alice: Madness Returns second-hand in a store where they test a gamgame, buy it from the previous owner and then resell it. I started playing it, but after a few minutes (if you know the game, it's after the talk with the grandma on the roof with the pigeons) it says something like 'save file is damaged, delete it and try again.
Additionally, there are a few ways fans can support the project’s pre-production. This, of course, includes the usual gestures of subscribing to mailing lists, following the artist on social media, and purchasing merchandise. Fans can also lend their support through Patreon, where McGee will offer unique rewards for backers, and post art and design updates.
When American McGee will have more details to share about Alice: Asylum remains to be seen. As such, this entry in the series is probably many years out from its release.
[Source: American McGee’s Blog via PC Gamer]
A selection of some of the game projects that I've worked on.
MONUMENT VALLEY
Monument Valley is an illusory adventure of architecture and forgiveness, for iOS and Android devices. It won an Apple Design Award and two Unity Awards.
Alice Madness Returns Prequel 2017
I was the lead designer and one of the artists on this project, made at ustwo.
'Monument Valley is the most elegant game I've ever played. Every aspect--the presentation, the puzzles, the UI--amazingly elegant! Play it!' -Tim Schafer
STUDIO | ustwo |
MY ROLE | Lead Designer, Artist |
Platforms | iOS / Android |
Release | 2014 |
ALICE: MADNESS RETURNS
Alice: Madness Returns is a gothic horror adventure game, a sequel to the acclaimed American McGee's Alice.I spent three years as Art Director at Spicy Horse in Shanghai, leading a team of talented artists in creatingthe characters, environments, special effects and other visual assets for the game.
The game was awarded 'Best Graphics, Artistic' by GameSpot in 2011.
STUDIO | Spicy Horse |
MY ROLE | Art Director |
Platforms | PS3 / Xbox 360 / PC |
Release | 2011 |
Alice Madness Returns Prequel Movie
HACKYCAT
Hackycat is my first game as an independent, solo developer. It's a little game about keeping cats in the air. With your feet.
MY ROLE | Code, art, animation |
Platforms | iPhone, iPad & iPod Touch |
Release | Soon! |