A selection of some of the game projects that I've worked on.
MONUMENT VALLEY
To uncap the framerate in Alice: Madness Returns, just do the following: 1. Go to Documents/My Games/Alice Madness Returns/Config 2. Open aliceEngine.ini with Notepad or similar 3. Search for MaxSmoothedFramerate and change it to 60 or whatever maximum value you require 4. Save and exit file. Dec 18, 2019 Alice Madness Returns Freezes on Xbox 360 If you have installed Alice Madness Returns on hard drive of your console, you may come across random freezes. Try running the game off. Oct 30, 2015 Alice: Madness Returns Released: June 14, 2011 This game was originally locked at 30fps and I had to go into the ini file to edit to get 60fps.
Monument Valley is an illusory adventure of architecture and forgiveness, for iOS and Android devices. It won an Apple Design Award and two Unity Awards.
I was the lead designer and one of the artists on this project, made at ustwo.
'Monument Valley is the most elegant game I've ever played. Every aspect--the presentation, the puzzles, the UI--amazingly elegant! Play it!' -Tim Schafer
Alice Madness Returns Vsync 2017
STUDIO | ustwo |
MY ROLE | Lead Designer, Artist |
Platforms | iOS / Android |
Release | 2014 |
ALICE: MADNESS RETURNS
Alice: Madness Returns is a gothic horror adventure game, a sequel to the acclaimed American McGee's Alice.I spent three years as Art Director at Spicy Horse in Shanghai, leading a team of talented artists in creatingthe characters, environments, special effects and other visual assets for the game.
The game was awarded 'Best Graphics, Artistic' by GameSpot in 2011.
STUDIO | Spicy Horse |
MY ROLE | Art Director |
Platforms | PS3 / Xbox 360 / PC |
Release | 2011 |
HACKYCAT
Hackycat is my first game as an independent, solo developer. It's a little game about keeping cats in the air. With your feet.
MY ROLE | Code, art, animation |
Platforms | iPhone, iPad & iPod Touch |
Release | Soon! |