Jun 22, 2011 Alice Madness Returns Chapter 1 Snout Locations Walkthrough All Pig Snouts for chapter 1.
Chapter 2: Unbreakable ice patch
- Alice Madness Returns Chapter 3 Radula Rooms locations walkthrough. Vale of Doom. Location: After the Colossal Ruin comes the third switch. Hit it, follow the new path and cross the bridge. To the right is a platform and a Pig Snouts.Shoot the snout, follow the revealed.
- Alice: Madness Returns Wiki Guide; Basics; Basics; Basic Tips; Enemies; Enemies; Chapter 1 Enemies; Chapter 2 Enemies; Chapter 3 Enemies; Chapter 4 Enemies; Chapter 5.
Chapter 3: Getting past the cave
Chapter 4: Entrance to Red Queen's area
Chapter 4: Pig Snouts
Chapter 5: Defeating Colossal Ruin
Defeating Cannon Crabs
Use the Hobby Horse and keep hitting the crab. Then, use your Vorpal Blade once the crab is knocked onto its back. You can also try using the Tea Cannon against the crab.
To kill the Cannon Crab in the mini-game, just drop an exploding barrel on it or shoot a cannonball at a nearby explosive to blow up the crab.
Use the umbrella to knock the cannon back at the crab. Then, attack the crab while it is on its back until its arm is ripped off. Then use the Hobby Horse and one more Vorpal Blade attack to kill it.
Throw a Bunny Bomb at the Cannon Crab and set it off. This will flip the crab on its back. You can now attack its underside with any weapon. Be careful, as the crab will get back up fairly quickly. Once you have hit it a few times, be ready to dodge or throw another bomb.
Defeating Madcap with shield
Run up to the Madcap and immediately dodge. This triggers the enemy to attack, and you will have already dodged it. Once his fork is stuck in the ground, run up and hack away.
Alice Madness Returns Chapter 3 Pig Snouts For Sale
The Hobby Horse works well, as it breaks enemy shields. Use it against the Madcap with the shield, Cannon Crab, and other similar enemies.
Defeating the Card Executioner
Defeating the Eyepot
Defeating the Menacing Ruin
Dodging
Dresses
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Chapter 3 Research Paper
Easy 'Level-Headed' achievement
Kill Or Be Killed challenge
Take out the Eyepots first. Lock on, get close, and when they are about to stomp, teleport backward and shoot them with the Pepper Gun. Teleport back in and slice them up while they are stunned. Repeat the process as needed. The Menacing Ruins can be defeated by knocking their fireballs back at them, then keep attacking at close range with the Vorpal Blade, teleporting in and out and side to side to avoid attacks.
New Game+
Psychonauts reference
Secret Achievements
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Troubling Visions
Upgrading weapons
Various Achievements
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Various unlockable dresses
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KNOW SOMETHING WE DON'T?
You can submit new cheats for this game and help our users gain an edge.Print This Page |
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/AliceMadnessReturns
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- Anticlimax Boss:
- The March Hare and the Dormouse, much like the first game, are built up to be early bosses as you search for Hatter's arms and legs, but the only thing of note they do is try to impede your progress in your quest. They both flee after you break their machinery and defeat all the enemies in their area. At the end of the chapter they prepare to fight her inside a Humongous Mecha, but are ejected from it when the Mad Hatter throws a big ol' teapot at it.
- The Executioner chases you through the Queen of Hearts' castle and the now-rotting hedge maze, and is completely invincible... that is, until a cutscene kicks in where Alice finds and eats the cake that makes her grow much bigger in size. She simply stomps on the Executioner, who is now so scared he drops his scythe.
- To be honest, the only realBoss Fight in the game is the final one against the Dollmaker on the Infernal Train.
- Judging by the level design and concept arts there should be a boss battle at the end of each chapter. They're absent probably due to budget/deadline reasons.
- Actually it's because symbolism. The March Hare, The Dormouse, and the Executioner are all parts of Alice's mind. They're all set up as if they would be boss battles because Alice thinks she's the problem. But she's not. Bumby is. So he's the only boss fight because he's the only real enemy.
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- Awesome Art: The game's art direction is the most acclaimed aspect of the game, and for good reason. Every single asset looks lovingly hand-crafted, not to mention the impressive 'moving papers' animated cutscenes.
- Badass Decay: Last seen as a towering, shrieking 300-foot tall monstrosity spread across Wonderland, the Queen of Hearts is now trapped in her rotting kingdom, physically resembles Alice's older sister Lizzie (Alice's superego according to Mcgee), and besides Caterpillar is among the few helpful people in Wonderland.
- Bizarro Episode: The Dollhouse initially seems to be this. Unlike the other levels, there are no hints or suggestions of dolls anywhere to foreshadow the theme of the next level, and Alice is abruptly placed there without so much as an entry cutscene. There are also no inhabitants from the original Wonderland to be found, aside from the Cheshire Cat, and the level of disturbing imagery reaches previously unprecedented heights. Of course, it later turns out to be perhaps the most important step in Alice's journey, as it is here that she finally learns the full truth of her family's demise as well as the real-world abuse of the orphans in Dr. Bumby's care.
- Breather Level:
- Cardsbridge, the first level of chapter 4. No enemies, no disturbing imagery, just peaceful jumping puzzles as you wind your way towards a horrible rotting castle inhabited by your worst Wonderland enemy.
- All of chapter 6, what little there is, is a breather after chapter 5. No enemies, no platforms, no secrets; there's literally nothing at all except the final battle and a few cutscenes to close off the plot.
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- Complete Monster: Dr. Angus Bumby is Alice Liddell's shrink who uses hypnosis to erase Alice's traumatic memories of her family's death. Bumby's motivation is that he is the one who started the fire that burned down her house and killed said family, in an attempt to cover his tracks after raping Alice's sister Lizzie. Nowadays, he makes a profit on the side via pimping the children in his orphanage, who he's brainwashed and broken into Empty Shells. Bumby justifies his actions by acting like Lizzie was simply playing hard to get; claiming that he was providing a service to the community; and thinking that Alice would be better off as a prostitute. In his 'Wonderland' persona, the Dollmaker, Bumby feeds the Insane Children-now turned into dolls-to the Infernal Train, with even the greatest villains of Wonderland terrified of him and his actions.
- Crossover Ship: Alice/Daniel is pretty popular, due to their similarities (both being British, both mentally scarred etc.)
- Demonic Spiders: Depends on the difficulty being played on. Once the 3x damage multiplier gets applied on Alice, the various enemies that usually connect hard hits frequently(and dodging from Alice's attacks quite often) will start to look like these.
- Ensemble Dark Horse: The Carpenter is wildly popular and considered the best character in the game. Even American Mcgee himself said that he's his favorite.
- Faux Symbolism: Alice prominently wears a necklace of the Greek letter omega. At the bottom of the front of her dress are the alchemical symbols for copper (which is upside down for some reason) and tin. These and other alchemical symbols also show up in the environments. However, there does not appear to be any kind of meaning behind how they are used.
- 'Funny Aneurysm' Moment: The things the orphanage kids say to Alice during the first London segment come off as innocent, if a little odd, first time round. Then you look back on them with the knowledge of what Dr Bumby is using them for. One notable example is this conversation between two little boys- 'She [Alice] hates being touched' 'Who likes it, then?'. They're being used as prostitutes. You do the math.
- Game-Breaker: The fully-upgraded Teapot Cannon. Shatters enemy defences with one hit, is able to kill them with another.
- Goddamned Bats: Quite a few enemies may qualify, but especially the Bolterflies and Ink Wasps if they make contact.
- Good Bad Bugs: This, which will in about twenty minutes get you an 80G achievement you'd normally have to replay the entire game for.
- Jerkass Woobie: The March Hare and the Dormouse. Yes they've gone too far, being bad bosses and all, but it's justified revenge in their eyes. Not to mention them being taken down quite easily, it makes them seem ineffective, in a way.
- Scrappy Mechanic: Pressure pads, specifically when Alice must hold one down with a clockwork bomb then rush somewhere else before the timer runs out. Not so bad when she just has to get to a lift or something. Very irritating when she has to shoot a clock that's so far away most of the time has run out before she even gets there.
- To find the pig snouts, you need to have VERY good hearing (and that's not counting the invisible pig snouts the game likes to throw at you). If you have a hearing problem, then you're out of luck without a guide.
- Slow-Paced Beginning: The Foundry, which is only the second area you visit, is easily the dullest area of the game, and one of the longest. This led to many a bad review from people who didn't know it gets better after that.
- Some Anvils Need to Be Dropped: Children forced into being sex workers. This is a massive problem, especially in third world countries, that doesn't get much attention.
- Don't let your own issues blind you to reality. Alice saw several red flags (if her scattered memory fragments of him are any indication) that Dr. Bumby didn't have her best interests at heart, but she allowed him to try and erase her memories because forgetting her past was easier than dealing with her pain. She was also so caught up in her own problems that she completely failed to see the abuse that was happening to the other orphans.
- Uncanny Valley: Not just the Wonderlanders, but if you really find those prostitutes in London attractive, you either have an awful taste in women or a REALLY frustrated Libido.
- What Do You Mean, It Wasn't Made on Drugs?: Not surprising, considering that the game is a mature parody of Alice's Adventures in Wonderland. On its own though, it has flying pig snouts which requires to be shot with a pepper gun, making them disignate followed by a passageway or basket appearing. One moment in the game which can be really considered a 'drug trip' is the beginning of chapter 5, in which you are treated to disturbing hallucinating images and visions as you walk through an insane asylum.
- The Woobie: Every. Single. Character in one way or another (although there are a few exceptions, like Pris Witless and Bumby). But special mention goes to the following:
- Alice, who gots through much more mental (and somewhat psychical) abuse and manipulation than the first game, to the point where she's, without a doubt, the series most sympathetic character.
- Lizzie, who, after she refuses what he wants ('I'm no toy! He wanted me to do things I didn't want to do.'), gets stalked, harassed ('Once the bounder followed me into the Ladies at Waterloo Station. I had to call the attendant.'), and eventually raped and killed by Bumby.
- The Oysters, who get eaten and maimed by the Walrus.
- The White King who you have to kill in order to proceed.
- The poor tortured, experimented-on Dodos.
- The Mad Hatter, who admits that all he wanted was for everything to go back to normal before being crushed.