Let's Play Alice Madness Returns - Part 54 by FrozenFoxy. Let's Play Alice Madness Returns - Part 55 by FrozenFoxy. Mar 08, 2011 The first gameplay trailer for American McGee's spooky sequel. Alice: Madness Returns, a sequel to American McGee's Alice designed with the same dark style of the original, but now featuring.
Sexual Themes
Strong Language
Violence
This is an action-adventure game in which players assume the role of Alice, an asylum patient attempting to understand her past while struggling with an unbalanced psyche. As they traverse between the real world and Alice's imagination (i.e., Wonderland), players use pepper grinders, knives, and other weapons to attack fantastical enemies (e.g., trolls, puppets, living teapots, doll-like creatures) in melee-style combat. Battles are accompanied by cries of pain, slashing sounds, and large splashes of blood that stain Alice's body and the ground. Some enemies can be decapitated, and certain attacks cause them to explode into pieces; in one sequence, young doll-like characters are depicted with bloody wounds that expose their brains. During the course of the game, the dialogue contains occasional references to prostitution (e.g., 'I saw you down at the bloody whore house,' 'Where'd she be without me? On the streets selling her backside,' and 'Where's me money?'/'Get those fat-a*s whores out on the street . . .'). The words 'f**k' and 'c*nt' can be heard in dialogue.
A selection of some of the game projects that I've worked on.
MONUMENT VALLEY
Monument Valley is an illusory adventure of architecture and forgiveness, for iOS and Android devices. It won an Apple Design Award and two Unity Awards.
I was the lead designer and one of the artists on this project, made at ustwo.
'Monument Valley is the most elegant game I've ever played. Every aspect--the presentation, the puzzles, the UI--amazingly elegant! Play it!' -Tim Schafer
STUDIO | ustwo |
MY ROLE | Lead Designer, Artist |
Platforms | iOS / Android |
Release | 2014 |
ALICE: MADNESS RETURNS
Alice: Madness Returns is a gothic horror adventure game, a sequel to the acclaimed American McGee's Alice.I spent three years as Art Director at Spicy Horse in Shanghai, leading a team of talented artists in creatingthe characters, environments, special effects and other visual assets for the game.
The game was awarded 'Best Graphics, Artistic' by GameSpot in 2011.
STUDIO | Spicy Horse |
MY ROLE | Art Director |
Platforms | PS3 / Xbox 360 / PC |
Release | 2011 |
HACKYCAT
Hackycat is my first game as an independent, solo developer. It's a little game about keeping cats in the air. With your feet.
MY ROLE | Code, art, animation |
Platforms | iPhone, iPad & iPod Touch |
Release | Soon! |