Alice Madness Returns Oyster Puzzle

Jul 15, 2017  That project used the Alice FILM rights, which are not controlled by EA, and was funded via Kickstarter. All goals were achieved and all rewards delivered. If you’d like more info on this film/animation project, please check out the Kickstarter page. NO, I do not have a demo of Madness Returns. I don’t have access to any of the removed content. Jun 19, 2011  Alice: Madness Returns - The Infernal Train, final boss and ending - Duration: 20:17. Halflight 41,787 views. Oct 17, 2012  Then you'll get into some odd situation bumping out of Wonderland into the real world where the next chapter begins. In the real world Alice can only walk and examine some insignificant stuff. Mostly it's better to get through those parts ASAP, as there's nothing important there. In Wonderland Alice can jump and fight and puzzle.

A selection of some of the game projects that I've worked on.


MONUMENT VALLEY

Alice Madness Returns Oyster Puzzle Free

Returns

Monument Valley is an illusory adventure of architecture and forgiveness, for iOS and Android devices. It won an Apple Design Award and two Unity Awards.

I was the lead designer and one of the artists on this project, made at ustwo.

'Monument Valley is the most elegant game I've ever played. Every aspect--the presentation, the puzzles, the UI--amazingly elegant! Play it!' -Tim Schafer


Alice Madness Returns Esrb

STUDIO

ustwo

MY ROLE

Lead Designer, Artist

Platforms

iOS / Android

Release

2014

ALICE: MADNESS RETURNS

Alice: Madness Returns is a gothic horror adventure game, a sequel to the acclaimed American McGee's Alice.I spent three years as Art Director at Spicy Horse in Shanghai, leading a team of talented artists in creatingthe characters, environments, special effects and other visual assets for the game.

The game was awarded 'Best Graphics, Artistic' by GameSpot in 2011.

STUDIO

Spicy Horse

MY ROLE

Art Director

Platforms

PS3 / Xbox 360 / PC

Release

2011


HACKYCAT

Hackycat is my first game as an independent, solo developer. It's a little game about keeping cats in the air. With your feet.

MY ROLE

Code, art, animation

Platforms

iPhone, iPad & iPod Touch

Release

Soon!