Alice: Madness Returns is a gothic horror adventure game, a sequel to the acclaimed American McGee's Alice.I spent three years as Art Director at Spicy Horse in Shanghai, leading a team of talented artists in creating the characters, environments, special effects and other visual assets for the game. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Alice: Madness Returns for PC.If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it. Dress Abilities (Weapons of Madness DLC). Level 4: 725 Teeth; The combat in Alice: Madness Returns isn't too difficult to get to grips with. You'll face a number of enemies, both easy and hard, along the way. The game allows for auto.
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Cheats Codes:
New Game + mode:
Complete the game to unlock New Game + mode. In this mode, you can start a new game and keep your Roses and Weapons from the previous game.
Unlockable Dresses:
Unlock the following dresses to gain their effects by completing the corresponding chapters:
DRESS - EFFECT - CHAPTER
Steamdress: Hatter's Domain - When equipped breakables drop more teeth and roses. - Chapter 1
Siren: Deluded Depths - When equipped your enemies drop twice as many roses. - Chapter 2
Silk Maiden: Oriental Grove - When equipped your enemies drop twice as many teeth. - Chapter 3
Royal Suit: Queensland - When equipped your health is limited to four roses total. - Chapter 4
Misstitched: The Dollhouse - When equipped your Shrink Sense duration is doubled (Chapter 5
Classic: Infernal Train - When equipped you will regain health when shrunk - Chapter 6
Cheat Codes:
CHEAT CODE - CHEAT FUNCTION
letitrain - Waters all plants.
prosper - All plants grow faster.
silverandgold - Money.
wine - Drunk mode.
God Mode + Weapon Upgrade cheats:
Note: Alter game files at your own risk (always make backups). Using a text editor, open DefaultGame.ini in the game folder (Alice2AliceGameConfig). Be sure to save the file after you are done and start the game.
God Mode
In line 176 you can find Damage Mutltiplier for 'Easy' it's DamageMultiplierArray[0] = 0.75. To activate godmode, set your line to = 0.0
For example: DamageMultiplierArray[0] = 0.0
Weapon Damage
Weapon Upgrades: Down from line 262 you can change the upgrade cost by changing this line:
WeaponUpgradeToLevel2XPCost[0]=150 to, say, WeaponUpgradeToLevel2XPCost[0]=15
Psychonauts easter egg:
In Chapter 4, after doing the first chess puzzle, you will be chased into a hole by the giant unbeatable card monster. When you first arrive down there, go a short distance ahead and look at the right wall to find a heart stone. Shrink down to discover that it is a fake rock. Run into the keyhole tunnel and on the other side will be a floor where you can use a bomb to break. Do so, then go down the stairs to get a memory and extra teeth. Notice the skeleton sitting on the chair--it is Raz from Psychonauts. He can be identified by the red goggles, his shape, and the position that he is in (which is the stance he uses for a mind attack). It kind of looks like Raz is dead, perhaps signaling that there'll be no Psychonauts 2
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A selection of some of the game projects that I've worked on.
MONUMENT VALLEY
Monument Valley is an illusory adventure of architecture and forgiveness, for iOS and Android devices. It won an Apple Design Award and two Unity Awards.
I was the lead designer and one of the artists on this project, made at ustwo.
'Monument Valley is the most elegant game I've ever played. Every aspect--the presentation, the puzzles, the UI--amazingly elegant! Play it!' -Tim Schafer
STUDIO | ustwo |
MY ROLE | Lead Designer, Artist |
Platforms | iOS / Android |
Release | 2014 |
ALICE: MADNESS RETURNS
Alice: Madness Returns is a gothic horror adventure game, a sequel to the acclaimed American McGee's Alice.I spent three years as Art Director at Spicy Horse in Shanghai, leading a team of talented artists in creatingthe characters, environments, special effects and other visual assets for the game.
The game was awarded 'Best Graphics, Artistic' by GameSpot in 2011.
STUDIO | Spicy Horse |
MY ROLE | Art Director |
Platforms | PS3 / Xbox 360 / PC |
Release | 2011 |
HACKYCAT
Hackycat is my first game as an independent, solo developer. It's a little game about keeping cats in the air. With your feet.
MY ROLE | Code, art, animation |
Platforms | iPhone, iPad & iPod Touch |
Release | Soon! |